BTD7: Planet of the Apes (2024)

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Bloons Tower Defense 7: Planet of the Apes
BTD7: Planet of the Apes (2)
PlatformsMac OS X, Steam, iOS, Android, Xbox One
Release DateTBA
Last UpdatedN/A
Price$16.00 USD on Android and iOS, $24.00 USD on all other platforms
DeveloperKaiparasoft (Ninja Kiwi), Chernin Entertainment, 343 Industries, Treyarch, NetherRealm Studios
PublisherNinja Kiwi, Chernin Entertainment, 343 Industries, Treyarch, NetherRealm Studios
TracksMany
Bloon TypesRed, Blue, Green, Yellow, Pink, Black, White, Purple, Orange, Lead, Zebra, Rainbow, Ceramic, MOAB, BFB, ZOMG, BAD, BANE, JOKER, PENGUIN, Alpha-Omega Blimp, etc.
TowersToo many to count
ESRB RatingTeen (Intense Fantasy Violence, Blood, Infrequent Strong Language, Mild... Ah... Sexual Content (pictures of such will not be posted on the wiki for obvious reasons))
From the source of dark shows its black hand,
The light of battle sheds forth to eyes,
Bind thine arms, for united we stand,
Divided we fall, unto swift demise.

Turmoil comes forth unto Monkey World,
Bubbles of death become unfurled,
Swords will gash and knives will scrape,
Enter the cross of the Planet of the Apes.

BTD7: Planet of the Apes is a game in the Bloons TD series. It is a crossover of BTD6 (the official version), Meta07's BTD6, and War for the Planet of the Apes. It is classified as a hybrid of first-person-shooter and tower defense game, with some RP elements. The game runs on 60 FPS.

This game is part of the TOTMGsRock Series of BTD games.

The story of the game is associated with a dimensional convergence event between the Planet of the Apes universe, the official Bloons timeline, and Meta07's Bloons timeline.

Contents

  • 1 New features
  • 2 Towers
  • 3 Fusion Towers
  • 4 Tracks
    • 4.1 Beginner
    • 4.2 Intermediate
    • 4.3 Advanced
    • 4.4 Expert
    • 4.5 Nightmare
    • 4.6 Impossible
  • 5 Comparison to the different BTD series
  • 6 Track Mode
    • 6.1 Difficulties (Track Mode)
      • 6.1.1 Easy
      • 6.1.2 Medium
      • 6.1.3 Hard
        • 6.1.3.1 Half Cash
        • 6.1.3.2 Alternate Bloons Rounds
        • 6.1.3.3 Double HP MOABs
      • 6.1.4 Impoppable
        • 6.1.4.1 Alternate Bloons Rounds
        • 6.1.4.2 Double HP MOABs
        • 6.1.4.3 Half Cash
        • 6.1.4.4 CHIMPS
    • 6.2 Sandbox
  • 7 Story Mode
    • 7.1 Difficulties (Story)
      • 7.1.1 Easy
      • 7.1.2 Medium
      • 7.1.3 Hard
      • 7.1.4 Impoppable
  • 8 Special Missions
  • 9 Achievements
  • 10 Wiki
  • 11 Voice Actors
  • 12 Main Menu Theme (New)
  • 13 Main Menu Theme (Old)
  • 14 Track Theme 1
  • 15 Trivia

New features

The new features include:

  • Gwendolin, Quincy, Ezili, Benjamin, Striker Jones, Obyn Greenfoot, and Captain Churchill return and are buffed to become top-tier meta-level heroes due to the massive endgame environment that players will soon come up against.
  • The addition of a health mechanic. Explained here.
  • New heroes based off Planet of the Apes characters: Caesar and Cornelius.
  • Pioneer Original returns in BTD7PotA from Bloons Tower Defense Impersonation. Credits to Shiverpeace
  • Mortar Tower, Monkey Engineer, and Dartling Gun return from Bloons Monkey City.
  • Having upgrades in 3 paths such as 2/2/6 or 2/6/2 is now possible.
  • New Tier 6 upgrades, such as Blue Sun God and Lord of Darkness. Tier 6 towers cannot be sacrificed to Temples or higher.
  • "Weak" targeting makes a return, allowing towers to prioritize the weakest targets in range.
    • Hence, the default targeting choices are now in this order: First, Last, Close, Weak, Strong
  • You can place up to 3 of each Tier 5 upgrade.
  • All Monkey Knowledge inherited from BTD6, with some additions. More information on this will come later.
  • New maps, including some based off of locations in the rebooted Planet of the Apes series.
  • Heroes can now become Level 25, and 3 different Heroes can exist on the same map instead of one.
  • New blimps, such as Alpha-Omega Blimp, M.A.U.S. (Upgraded version of P.A.N.Z.E.R.), B.A.N.E., T.R.O.L.L., and T.H.A.N.O.S.
  • A base 12% decrease to the hitbox sizes of all towers. Seriously, the Monkey Village's massive hitbox in BTD6 is just highly counter-intuitive.
  • New Story Mode that alternates between tower defense and first person shooter gameplay depending on the chapter. Can only be unlocked after unlocking every tower from the official BTD6.
  • Some of Meta07's BTD6 towers added, such as Shield Generator and Hypno Monkey.
  • Regen Farming is possible (in fact, later in the game it's a MUST!!)
  • Road Items are now Road Items again instead of being Powers.
  • New road items: Fragmentation Grenade, Plastic Explosive, Sensor Mine
  • There's an option to reduce the blood that flows when towers are injured.
  • The cash you get at the start of each game in Track Mode and low-level Story Mode is increased to $1,700 compared to BTD6's $650. You're going to need it.
  • DDTs are as fast as Pink Bloons again. Beware.
  • Brand-new status effect and tower fusion mechanics.
  • A global 15% projectile speed buff to all ranged towers, so that they miss less often.
  • Cash per pop will NEVER reduce as rounds progress.
  • Turning on Fast Forwarding speeds up the game by 4 times, just like Bloons Monkey City.
  • Three-path inflation mechanic: See here.
  • A setting to change the transparency of projectiles and very large Bloons on the screen, respectively, so that players can actually see what is going on, considering that lategame will be a bulletfest with bosses so large that they cover most if not all of the screen.

Towers

Like BTD6, all towers have 3 upgrade paths and 6 upgrades per path. Only one path can be maxed. You can have 6/2/2 towers or 2/2/6 towers exist, unlike BTD6. Each Tier 6 upgrade can only be occupied by 1 tower (which is very unfortunate because you can't spam 6/2/2 Super Monkeyslol). Furthermore, there can only be a maximum of 10 Tier 6 towers in a game at any given time.

Artwork comes from BMC and BTD6 because I'm not so good at creating monkeys from scratch (especially THE HANDS!!). I'm better at modifying pre-existing images. Credits to Shiverpeace for Pioneer Original.

Image

Tower

Description

Class

Notes
BTD7: Planet of the Apes (3)
Dart MonkeyKills bloons by throwing darts at them.PrimaryReturns from BTD6
BTD7: Planet of the Apes (4)
Tack ShooterShoots a volley of tacks from 8 directions to exterminate Bloons.PrimaryReturns from BTD6
BTD7: Planet of the Apes (5)
Boomerang ThrowerDismembers bloons with a sharp boomerang.PrimaryReturns from BTD6
BTD7: Planet of the Apes (6)
Bomb ShooterUses powerful bombs to obliterate Bloons.PrimaryReturns from BTD6
BTD7: Planet of the Apes (7)
Ice MonkeyCryokinetic monkey that freezes nearby Bloons.PrimaryReturns from BTD6
BTD7: Planet of the Apes (8)
Glue GunnerShoots glue at Bloons to slow them down by 50%.PrimaryReturns from BTD6
BTD7: Planet of the Apes (9)
Monkey AceFast attack plane that rotates around a point firing darts in 8 directions.MilitaryReturns from BTD6
BTD7: Planet of the Apes (10)
Heli PilotPowerful aerial unit that maneuvers on your orders. Shoots from twin heavy dart guns.MilitaryReturns from BTD6
BloonchipperRapidly sucks up and shreds bloons, spitting out the remnants.PrimaryReturns from BMC
BTD7: Planet of the Apes (11)
Ninja MonkeyExpert assassin that throws powerful shurikens to eliminate Bloons. The Ninja Monkey can also innately detect Camo Bloons, as well as hit Ghost Bloons on every third shot.MagicReturns from BTD6
BTD7: Planet of the Apes (12)
Super MonkeyThe Monkey of Steel returns in BTD7! He throws darts at hypersonic speeds with a very large attack range.MagicReturns from BTD6
BTD7: Planet of the Apes (13)
BatmonkeyIconic caped crusader who uses batarangs and other gadgets to pop the superstitious Bloons. He is vengeance and he is the night.MilitaryFirst Appearance; DC Comics reference
BTD7: Planet of the Apes (14)
Monkey TankA heavily-armored/armoured explosive popping package which fires shells to murder bloons.Military
Wonder MonkeyPowerful goddess who pulls in bloons with her Lasso of Truth and uses a sword to cut them down.MagicFirst Appearance; DC Comics reference
AquamonkeyAmphibious tower that kills Bloons with tridents and water-based attacks.MagicReturns from BTD6; DC Comics reference
Monkey FlashExpensive, very fast-moving tower that runs around the map punching Bloons to death.MagicReturns from BTD6; DC Comics reference
Monkey CyborgHalf-monkey, half-machine. Fires sonic blasts and laser beams to attack and obliterate Bloons. Not to be confused with the Robo Monkey!MilitaryFirst Appearance, DC Comics reference
BTD7: Planet of the Apes (15)
AlchemistThe Alchemist returns in BTD7! Better and more powerful than ever, the Alchemist uses potions to kill Bloons and enhance Monkeys.MagicReturns from BTD6
BTD7: Planet of the Apes (16)
Wizard MonkeyAvada Kedavra! The Wizard Monkey returns to enchant the game with his powerful spells.MagicReturns from BTD6
BTD7: Planet of the Apes (17)
DruidMagicReturns from BTD6
BTD7: Planet of the Apes (18)
Monkey EngineerSupportReturns from BTD6
BTD7: Planet of the Apes (19)Mortar MonkeyMilitaryReturns from BTD6
BTD7: Planet of the Apes (20)
Dartling GunPowerful tower that fires a stream of darts wherever it aims. Controllable by mouse/finger.MilitaryReturns from BTD6
BTD7: Planet of the Apes (21)Monkey BuccaneerNaval tower that fires long-ranged heavy darts from both sides of the ship.MilitaryReturns from BTD6
BTD7: Planet of the Apes (22)
Monkey SubMarine tower that fires powerful homing darts.MilitaryReturns from BTD6
Soldier MonkeyDisciplined soldier who uses an assault rifle to shoot down Bloons.MilitaryFirst Appearance
BTD7: Planet of the Apes (23)
Monkey ZombieTerrifying undead monkey that eats Bloons. The product of infecting Monkeys with the Bloonoa Virus.MagicFirst Appearance
BTD7: Planet of the Apes (24)
Spike FactorySupportReturns from BTD6
BTD7: Planet of the Apes (25)
Sniper MonkeyProficient sharpshooter who can eliminate Bloons from very long distances.MilitaryReturns from BTD6
Iron MonkeyMilitaryReference to Marvel
Hypno MonkeyManipulative tower that uses hypnotic spells and mind-control drugs to take control of Bloons.MagicFrom Meta07's BTD6
Hedgehog WarriorPrickly fighter who uses a semi-automatic rifle to fire razor-sharp quills at Bloons.MagicFirst Appearance
AstromonkeyA Monkey with an astronaut suit that fires lasers at Bloons. Can be placed in anywhere, even outer space!!MilitaryFirst Appearance
Shield GeneratorGenerates a force field that protects your towers from attack.SupportSimilar to that of Meta07's BTD6
Banana FarmStrategic agricultural outpost which generates bananas to give you income.SupportReturns from BTD6
BTD7: Planet of the Apes (26)
QuincyExpert archer who never misses, performing feats of unparalleled skill and prowess.HeroReturns from BTD6
BTD7: Planet of the Apes (27)
GwendolinPyrokinetic hero that burns Bloons to death. Solves almost all problems with fire. With enough of it, "everything burns,"as she would say.HeroReturns from BTD6
BTD7: Planet of the Apes (28)
Obyn GreenfootThe Bark Knight returns! Commanding powers of nature, Obyn can shoot though solid obstacles with his spirit wolf attack.HeroReturns from BTD6
Captain ChurchillHeroReturns from BTD6
BTD7: Planet of the Apes (29)
Striker JonesHeroReturns from BTD6 with a few upgrades and buffs
GeraldoA mystic shopkeeper who sells a selection of extremely useful items and zaps Bloons with his lightning attack.Hero
BTD7: Planet of the Apes (30)
BenjaminMaster hacker who creates extra money for the cause.HeroReturns from BTD6
BTD7: Planet of the Apes (31)Pioneer OriginalA freedom fighter from the earliest tower defense days, employing a wide assortment of projectiles and intelligently targeting bloons to maximize damage output.HeroReturns from Bloons Tower Defense Impersonation; credits to Shiverpeace
MozartThe 3-armed musician of destruction with talent that rivals the human of the same name, Mozart uses his weaponized piano and other instruments to compose death itself.Hero
CorneliusNow an adult chimp, the new King of the Planet of the Apes has come to BTD7! Cornelius uses a bow to shoot down bloons. He also lobs Simian Flu canisters at Monkeys to make them smarter and deal more damage.HeroFrom War for the Planet of the Apes but 9 years older
CaesarResurrected by the Sun Gods, the former Ape King uses a shotgun to dispatch his foes.HeroFrom War for the Planet of the Apes; resurrected
Decora LegatelleA charming, hypnotic commander who led the Monkeys' Empire in the Metaverse during the events of the Aurae Saga. Her natural charisma inspires hope and loyalty among fellow Monkeys, as well as persuading Bloons into joining her side via hypnosis.HeroA character originating from Meta07's universe.
BTD7: Planet of the Apes (32)
EziliHeroReturns from BTD6
BTD7: Planet of the Apes (33)
Farmer MonkeyNow a tower, the Farmer Monkey collects bananas for you.SupportUsed to be a Power in BTD6, now a tower. A Tower of Power.
Samurai MonkeyMagicNew
Bloonberry BushPower
Bloonsday DevicePower
PontoonPower
Portable LakePower
Time StopPower
Super Monkey StormPower
Monkey BoostPower
Energizing TotemPower
T-507 Temporal Distortion DevicePowerFrom Quincy: A BTD Story
Cash DropPower
Tech BotPower
Insta-MonkeysPower
E.V.A. SuitPower
Road SpikesA pile of spikes which can pop up to 10 Bloons before disappearing.Road Item
Fragmentation GrenadeA grenade that explodes 1.5 seconds after being placed.Road Item
Glue PoolA pool of glue that slows down Bloons.Road Item
Plastic ExplosiveA remote-activated explosive which you place on the track. You blow it up with a detonator button which will appear on your screen.Road Item
Sensor MineA mine which you place on the track. When in contact with any Bloons, the mine will automatically explode after 0.2 seconds.Road Item

Fusion Towers

See Tower Fusion (BTD7PotA)

Tracks

The tracks in BTD7. Bolded ones appear in Story Mode. More tracks are coming soon.

Beginner

  • Monkey Lane (returns from BTD5)
  • Express Shipping (returns from BTD5)
  • Brick Wall (from BTD5)
  • Monkey Meadow (returns from BTD6)
  • Muir Woods Park
  • West African Jungle
  • Park Path (returns from BTD5)
  • Quincy's Backyard
  • Monkeyopolis
  • Logs (returns from BTD6)
  • Town Center (returns from BTD6)
  • Space Truckin' (from BTD5 Mobile)

Intermediate

  • Rake
  • San Bruno Primate Shelter
  • Adora's Temple
  • Moon Landing
  • San Francisco Zoo
  • Hominidae Island
  • Milky Way Galaxy
  • Downstream
  • Bloon Dunes (reference to Bloons Super Monkey 2)
  • Simian Flu MRI (based off the Simian Flu's MRI scanner in Plague Inc. Evolved)
  • Gwendolin's Fire Vault
  • Country Road (and the track's BGM has been replaced with the "Take Me Home, Country Roads" song)

Advanced

  • Golden Gate Bridge
  • Warehouse
  • Underground
  • Peninsula
  • Plague Blossom (based off the game interface in Plague Inc. Evolved)
  • Monkey World
  • Simianjaro
  • Luna Bloonus
  • Batmonkey's Batcave
  • Super Monkey's Fortress of Solitude
  • Pat's Pond

Expert

  • GenSys Laboratories
  • Clock
  • Monkeys vs Bloons - Returns from BTD4.
  • Death Valley
  • Monkey Empire Castle
  • Bloontonium Lab
  • Terra Bloonus
  • Bloon Tuff

Nightmare

  • Alpha-Omega Headquarters
  • Bloonoa Virus Lab
  • Main Street
  • Hoover Dam
  • Muddy Puddles
  • Quad
  • Thermal Zone

Impossible

Comparison to the different BTD series

The other BTD series portrayed most Bloons as mindless en-masse drones that attack Monkeys. BTD7PotA, however, portrays them in a much darker picture: a race of homicidal inflatable killers whose existential purpose is to annihilate the Monkey race and all other sentient species they see as inferior (which pretty much means every other species because the Bloons are a bunch of narcissistic psychopaths).

Track Mode

This is the typical mode where you choose the track and difficulty and gain rewards after certain rounds.

Difficulties (Track Mode)

Easy

"On Easy, towers cost less than normal, the bloons move a little slower, and you have 200 lives. Recommended for inexperienced players or those wanting to get to Freeplay as fast as possible.

Medium

"On Medium, the towers cost the normal amount, and you have 150 lives. Recommended for players with some form of BTD experience."

Hard

"On Hard, the towers cost more than normal, the bloons move faster, and you have 100 lives. Not for the faint of heart."

Half Cash
Alternate Bloons Rounds
Double HP MOABs

Impoppable

"For those who thought Hard was Easy! Impoppable will test your Bloon popping skills to the max, with extremely fast and powerful bloons, impossibly expensive towers, and you only have 1 life. Good luck, 'CAUSE YOU'RE GOING TO NEED IT!! HAHAHAHAHAHAHAHAHAHAHA!!"

Alternate Bloons Rounds
Double HP MOABs
Half Cash
CHIMPS
Abandon all hope, ye who enter here!
— In-game description

CHIMPS is now a part of Impoppable instead of Hard.

Sandbox

BTD7's Sandbox Mode is very similar to the official BTD6, with the only difference being that more Bloons are available and spawning certain bosses is possible (only after defeating them in the Story Mode on Medium or above, of course! The only exception this is the EMPEROR, who can only be spawned on Sandbox after beating him on Hard or Impoppable). Most achievements don't count on Sandbox Mode. For example, maxing out Quincy on Sandbox Mode will not give you the "Take That, Hawkeye!" achievement.

Story Mode

BTD7: Planet of the Apes has a brand new Story Mode of which the gameplay shifts between the typical tower-defense and first-person/third-person shooter (you can choose between first and third person view), using Unreal Engine 4 as its game engine (hypothetically).The story is set within open worlds, namely the Monkey World, and later on, Terra Bloonus (to a certain extent). In the FPS parts, the Bloons wield weapons, such as rifles and machetes. Blimps, such as MOABs and BFBs, fire bullets and missiles at you. Usually, you play as Quincy or Gwendolin, but on certain chapters you play as other heroes (such as Cornelius or Captain Churchill in tank battles), and in one chapter you play as the Myth of the Shadows (2/2/6 Super Monkey)! In the tower-defense parts of Story Mode, the Hero you play as can be placed on the map for free. Bosses appear on the Story Mode a bit later in the game, and many of them can be spawned on Sandbox after you defeat them on Medium or above.

Difficulties (Story)

Story Mode has 4 difficulties, with each one exhibiting different levels of game factors such as AI aggression, physics, etc.

Easy

Casually operate with impunity and annihilate Bloons with ease.
— Easy difficulty description
  • Enemies are clumsy aimers and in many cases just run at you mindlessly. They also use abilities less often and inflict 5% less damage.
  • Item costs are less than the normal amount.
  • Ability cooldowns are 10% shorter in duration.
  • Monkey World and Terra Bloonus locations have the same gravity physics.
  • You can sprint for much longer than normal (you consume less Action Points than normal while sprinting).
  • Increased passive health regeneration rate.

Medium

You face firm resistance from competent, determined Bloons, but nerves of steel and a quick trigger finger give you a solid chance to prevail.
— Medium difficulty description
  • Enemies use abilities at the normal rate, and aim at you with moderate precision and accuracy. They also dodge occasionally and inflict the normal damage amount.
  • Item costs are the normal amount.
  • Ability cooldowns are at the normal duration.
  • Monkey World and Terra Bloonus locations have the same gravity physics.
  • Passive health regeneration is at the normal rate.
  • Sprinting duration is at the normal level.

Hard

Bloons are as numerous as they are ferocious. You'll need to use every skill you've learned to survive.
— Hard difficulty description
  • Enemies use abilities more often, and aim at you like pros. They also know how to kite and chain abilities to their basic attacks. Juking is frequent and done so intelligently. All enemies have a global 5% damage increase.
  • Item costs are more than the normal amount.
  • Terra Bloonus locations have slightly stronger gravity than Monkey World, meaning harder falls, decreased carrying capacity, and decreased maximum jump height.
  • 6% longer ability cooldowns.
  • Limited sprinting.
  • Passive health regeneration is less effective.

Impoppable

Overwhelming hordes of indestructible dirigibles hunt you down mercilessly around every corner, punishing a single misstep with instant death, over and over again.
— Impoppable difficulty description
  • The paragon of hardcore gaming. Enter at your own psychological risk.
  • Enemies use abilities almost all the time and do so with perfect timing and select the best abilities for the situation. In other words, every enemy is now a grandmaster special attacks specialist. They also pretty much have the best Aimbot possible: They aim at you with flawless precision and accuracy, and to make things worse they always go for a headshot! Consistent and superintelligent chaining, kiting, and juking are guaranteed, making it almost impossible for you to hit the enemy in general. Oh, and don't try melee attacking them because they almost always block and counterattack faster than the fastest human reaction time. All enemies also have a global 15% damage increase. Good luck, even though it won't be enough to save you...
  • Item costs are ridiculously high.
  • Terra Bloonus locations now exhibit the full 1.15 G environment. A fall that would do little damage on Monkey World can crush large chunks of HP on Terra Bloonus. A single mistake regarding flying abilities could mean certain death. Carrying capacity is also significantly decreased as all items are notoriously heavier.
  • Realistic injury mechanics: Taking sufficient damage to the limbs can cripple them and in extreme cases detach them from the body, causing significant loss of mobility until healed.
  • Carry capacity reduced.
  • Substantially limited sprinting.
  • 15% longer ability cooldowns.
  • Passive health regeneration is disabled.
  • Impoppable is now a separate difficulty instead of being part of Hard.
    • There is no CHIMPS difficulty for Story Mode because if there was, attempting to complete Story Mode CHIMPS would be literally impossible even for the best of the best of the best of the best of players.

Special Missions

  • The Blimp of My Nightmares - Beat 125 heavily-enhanced rounds on Quincy's Backyard on Easy difficulty, with Quincy, Gwendolin, and Ezili. All non-Hero towers allowed. $3,000,000 starting cash. BEWARE: E.M.P.E.R.O.R. APPEARS ON THE LAST ROUND!!!!! Before the last round, you'll be given the Omegachi V. Here's a tip: Spam Banana Farms once you have an adequate defense.
  • Originals Only - Beat Logs on Hard difficulty with only Pioneer Original, A Meerkat Spy for Camo detection, and BTD1 towers!
  • Batmonkey: Arkham Endgame - Beat Batmonkey's Batcave on Impoppable Difficulty with only Batmonkeys (all upgrades allowed), Super Monkeys (2/2/x), and Monkey Villages (all upgrades allowed). You must face 50 gruelling rounds composed of J.O.K.E.R.s, B.A.N.E.s, and D.E.A.T.H.S.T.R.O.K.E.s. Also, at the last round B.A.R.B.A.T.O.S. will spawn. $40,000 starting cash. Heroes and Powers are not allowed.
  • Injustice: Pops Among Us - Beat 111 gruelling rounds of enhanced bloons on Super Monkey's Fortress of Solitude. You will play on Impoppable Difficulty with only Wonder Monkeys, Batmonkeys, Aquamonkeys, Monkey Flashes, Monkey Cyborgs, Super Monkeys, Banana Farms, Farmer Monkeys, and Villages. $35,353 starting cash. No Powers allowed except Super Monkey Storms.
  • A Giant Leap for Monkeykind - Beat Luna Bloonus on Impoppable with Captain Churchill, Astro-Monkeys, and Super Monkeys. One Meerkat provided for Camo detection. $3,000 starting cash.
  • Bloons: Infinity War - Beat Terra Bloonus on Hard with only Ezili, Monkey Villages and towers that have upgrades based off Marvel characters (Boomerang Thrower, Monkey Soldier, Wizard Monkey)! At the last round, a T.H.A.N.O.S. will spawn!! $200,000 starting cash.
  • Living Hell - This is your average Logs CHIMPS game, except you're going from Rounds 1 to 40, and with a nasty twist... each and every tower has ONE PIERCE on all attacks until externally buffed.

Achievements

  • Tower of Power - Place a tower for the first time
  • Promotion Commotion - Rank up for the first time
  • Take That, Hawkeye! - Max out Quincy for the first time on Track Mode
  • Burn Baby, Burn - Max out Gwendolin for the first time on Track Mode
  • Hack Attack - Max out Benjamin for the first time on Track Mode
  • Bazooka Berserker - Max out Striker Jones for the first time on Track Mode
  • The Bark Knight Rises - Max out Obyn Greenfoot for the first time on Track Mode
  • Gott of Tanks - Max out Captain Churchill for the first time on Track Mode
  • Apes Together Strong - Max out Caesar for the first time on Track Mode
  • Son of the Planet of the Apes - Max out Cornelius for the first time on Track Mode
  • The Original - Max out Pioneer Original for the first time on Track Mode
  • Spend 'Em All - Spend enough money in Sandbox Mode to be unable to afford any more towers without editing.
  • Is that Possible? - Run out of lives on Sandbox Mode without editing.
  • AAAAAAHHH!!! - Kill a G.H.O.S.T. after being Jumpscared by one
  • I ain't afraid of no ghost! - Kill a G.H.O.S.T. before it Jumpscares you
  • Ghostbuster - Kill 1,000 G.H.O.S.T.s
  • Cannon - Complete the Bloon-Crushing Cannon mission on Easy
  • Turret - Complete the Terrifying Turret mission on Easy
  • Hull - Complete the Hellish Hull mission on Easy
  • Base - Complete the Belligerent Base mission on Easy
  • Core - Complete The Core mission on Easy
  • Cannon II - Complete the Bloon-Crushing Cannon mission on Medium
  • Turret II - Complete the Terrifying Turret mission on Medium
  • Hull II - Complete the Hellish Hull mission on Medium
  • Base II - Complete the Belligerent Base mission on Medium
  • Core II - Complete The Core mission on Medium
  • Cannon III - Complete the Bloon-Crushing Cannon mission on Hard
  • Turret III - Complete the Terrifying Turret mission on Hard
  • Hull III - Complete the Hellish Hull mission on Hard
  • Base III - Complete the Belligerent Base mission on Hard
  • Core III - Complete The Core mission on Hard
  • Cannon IV - Complete the Bloon-Crushing Cannon mission on Impoppable
  • Turret IV - Complete the Terrifying mission on Impoppable
  • Hull IV - Complete the Hellish Hull mission on Impoppable
  • Base IV - Complete the Belligerent Base mission on Impoppable
  • Core IV - Complete the The Core mission on Impoppable
  • Finally! - Put together the pieces of the Omegachi V on any difficulty
  • Emperor Killer - Defeat the E.M.P.E.R.O.R. on Easy
  • Emperor Destroyer - Defeat the E.M.P.E.R.O.R. on Medium
  • Emperor Obliterator - Defeat the E.M.P.E.R.O.R. on Hard
  • Emperor Annihilator - Defeat the E.M.P.E.R.O.R. on Impoppable
  • Boss Spawner - Spawn a Boss Bloon on Sandbox Mode
  • Emperor Spawner - Spawn the E.M.P.E.R.O.R. on Sandbox Mode
  • Ape Not Kill Ape - Win Impoppable Mode on any Track without losing or selling a single tower.
  • Coarse, Rough, Irritating, and Getting Everywhere - Unlock Sandbox Mode for the first time.
  • Planet of the Bloons - Unlock the Terra Bloonus track on Track Mode.
  • Once Upon A Time... - Unlock Story Mode.
  • The End - Complete Story Mode.
  • UNLIMITED POWER!! - Unlock a Tier 6 Upgrade for the first time.
  • So Tacky - Unlock Tack Shooter for the first time.
  • What Goes Around Comes Around - Unlock Boomerang Thrower for the first time.
  • Go Super! - Unlock Super Monkey for the first time.
  • Motion of the Potion - Unlock Alchemist for the first time.
  • Bombs Away - Unlock Bomb Tower for the first time
  • Brrraaaiiinsss - Unlock Monkey Zombie for the first time
  • The Hero They Deserve, but Not the One They Need - Unlock Batmonkey for the first time
  • It's Not About Deserve - Unlock Wonder Monkey for the first time
  • I Have Stupid Powers, They Said - Unlock Aquamonkey for the first time
  • Fastest Monkey Alive - Unlock Monkey Flash for the first time
  • The Senate Will Decide Your Fate - Defeat Chancellor Popatine for the first time on Easy.
  • I Am the Senate - Defeat Chancellor Popatine for the first time on Medium.
  • Not Yet! - Defeat Chancellor Popatine for the first time on Hard.
  • It's Treason, Then - Defeat Chancellor Popatine for the first time on Impoppable.
  • Plague Inc: Bloonoa Virus - Pop 10,000 Bloons with Monkey Zombies
  • Temple of the Monkey God - Create a maxed Sun Temple for the first time.
  • Temple of the Temple God - Create a maxed True Sun God for the first time.
  • God of the Temple Gods - Create a maxed Blue Sun God for the first time.
  • Blood!! - Defeat the Alpha-Omega Blimp for the first time on Easy.
  • Makes Life Flow!! - Defeat the Alpha-Omega Blimp for the first time on Medium.
  • We Are The Beginning!! - Defeat the Alpha-Omega Blimp for the first time on Hard.
  • AND THE END!!!! - Defeat the Alpha-Omega Blimp for the first time on Impoppable.
  • What About the Bloon Attack on the Monkeys? - Beat all Tracks on Impoppable
  • Shut Down Everything - Beat any track on any difficulty without using a single tower!
  • A Frilly Nap - Complete an Expert Track on any difficulty NAPSFRILLS.
  • It's A Simple Calculus - Defeat T.H.A.N.O.S. for the first time on Easy
  • All That For A Drop of Blood - Defeat T.H.A.N.O.S. for the first time on Medium
  • Fine, I'll Do It Myself - Defeat T.H.A.N.O.S. for the first time on Hard
  • You Should've Gone For The Head - Defeat T.H.A.N.O.S. for the first time on Impoppable
  • Never Take It For Granted - Complete the Special Mission "Living Hell" for the first time

Wiki

BTD7PotA now has its own fanon wiki.

Voice Actors

  • Shuyang Qin as Quincy, an archer that cannot miss.
  • Tara Strong as Gwendolin, a pyromaniac with immense pyrokinetic abilities.
  • Kevin Orlando as Captain Churchill
  • Gary Oldman as Striker Jones
  • Vin Diesel as Obyn Greenfoot
  • Mark Hamill as Pioneer Original
  • Andy Serkis as Caesar
  • Karin Konoval as Maurice
  • Steve Zahn as "Bad Ape"
  • Terry Notary as Rocket
  • Sara Canning as Lake
  • Joseph Gordon-Lewitt as Benjamin (Organic), A universe-class hacker with high-functioning autism.
  • Matt Smith as Level 25 Benjamin (BenjNet)
  • Woody Harrelson as Everton (appears as a BTD Heroes memory)
  • (TBA) as Cornelius
  • Kevin Conroy as Myth of the Shadows
  • Amanda Seyfried as Young Gwendolin (in memories)

Main Menu Theme (New)

Main Menu Theme (Old)

Track Theme 1

Trivia

  • The descriptions of Story difficulties are similar to those of games from the Halo series.
  • It is highly unlikely that so many companies would work together on a single game. But if they did, they could add so many things without fear of copyright violations. If they could do that while having large amounts of depth and meaning to the story, that'd be spectacular.
  • Cornelius throwing ALZ-113 containers is a reference to Caesar making all of his apes smarter in the shelter with said canisters.
BTD7: Planet of the Apes (2024)

References

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