Bloons Tower Defense 7 | |
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File:BTD7 (Bowsertendo666).jpg | |
Platforms | Mac OS, Steam, iOS, Android, Xbox One, Nintendo Switch, PS5 |
Release Date | 2020/08/02 |
Price | $4.99 USD (Android, iOS), $19.99 |
Developer | Ninja Kiwi |
Publisher | Ninja Kiwi |
Tracks | Many |
Bloon Types | Red, Blue, Green, Yellow, Pink, Black, White, Purple, Orange, Lead, Zebra, Rainbow, Ceramic, Copper, MOAB, BFB, ZOMG, DDT, BAD, TEWTIY, ISAB, Super-Jumbo-BO |
Towers | Too many to count |
ESRB Rating | E (ESRB) |
- “The devastating, intensifying, and never lasting battle between the Monkeys and the Bloons continues in this 3D tower defense game. BTD7 intensifies the game with a massively expanded roster of Towers, Bloons, Heroes, and Powers, and brings heaps of new features including Story Mode, 4 upgrade paths, Tier 6 upgrades, a brand-new tower enhancement system, Secondary towers, Randomized Bloon Rounds, All Regrow, and All Fortified modes, Shielded, Zombie, and Ghost Bloons, new crosspathing, Trivial difficulty, and hundreds of new maps that bring thousands of hours of gameplay.”
Bloons Tower Defense 7 (BTD7) is the latest and current flagship title of the Bloons Tower Defense series developed and published by Ninja Kiwi on August 2, 2020 on Android, iOS, Steam, Mac OS, Xbox One, Nintendo Switch, and Playstation 5.
The game adds a sheer increase in content volume and deepens the gameplay of Bloons TD6, with new features including:
- Story Mode
- 24 upgrades per tower (4 upgrade paths x 6 tiers) from 15 (3 upgrade paths x 5 tiers)
- New Bloons: Orange (resistant to fire attacks) and Copper Bloons (resistant to sharp and releases 4 Ceramics)
- New Bloon types: Shielded (BATTD, BSM2, and Bloons Pop), Zombie (BATTD), Ghost (BATTD)
- New MOABs: T.E.W.T.I.Y. (Tyrannical Eternal Wing of the ISAB's Yielding), I.S.A.B. (Immortal Supernatural Air Brawler), Super-Jumbo-B.O. (Super Jumbo Bloon Order)
- New tower class: Secondary
- Premium Upgrades and Specialty Buildings from BTD5
- 18 new Towers: Monkey Academy, Spider Monkey, Card Monkey, Sea Monkey, Canoneer Monkey, Magma Monkey, Saber Wielder, Pizza, Bloon Spawner, Monkey Plumber, Laser Canoneer, Were-Monkey, Sledge Monkey, Monkey Musician, Monkey Juggler, Melee Monkey, Monkey Cop, Vampire Monkey
- 5 returning Heroes from BATTD: Captain Cassie, Sai the Shadow, Sam, C4 Charlie, Juggernaut Max
- 5 new Heroes: Ella the Ice Queen, Owen the Beekeeper, Maria the Bloontonium Discover, Houwang the Monkey King, Wilbur the Pilot
- 8 new Powers: Exploding Pineapple, Bloontonium Sentry, Live Drop, Acid Pool, Bloon Melter, Boxing Glove, Bloontonium Brew, Nuclear Bomb
- New game modes: Randomized Bloon Rounds, All Regrow, All Fortified
- New difficulty: Trivial
Contents
- 1 Gameplay
- 1.1 Differences from Previous Installments
- 1.2 Towers
- 1.3 Bloon Types
- 2 Game Modes
Gameplay[]
BTD7's gameplay is drastically different from previous games. Like other games, the core gameplay is to prevent enemy Bloons from reaching the exits by making a defense consisting of various towers. The player can chooses one of several towers and powers to place around the track in order to defend against the Bloons, gaining 1 dollar for every layer of bloon popped. If a Bloon reaches the end of a path, the player loses health; once these are all depleted, the game ends. The Bloons always follow the map's set path on the track until they either reach the exits, are popped, stunned, or moved to an earlier part of the track by a tower's ability. Unlike previous games in the Bloons TD series, Bloons TD 7 is played in a fully 3D perspective (in BTD6, the towers and attacks are in a 3D perspective only).
Differences from Previous Installments[]
- The game's backstory reflects the events of the previous Bloons TD games and is much more detailed.
- The game uses Ninja Kiwi's native engine instead of Unity.
- Specialist Buildings are reworked from BTD5. They no longer increase the cost of another tower and they could be placed indefinitely.
- Money is renamed to Eco, which could also be earned by gaining income every second.
- Higher difficulties now have lower Eco and have a slower income speed. For example, Hard Difficulty has 700 starting cash and generates Eco every 1.5s.
- The Monkey XP system from BTD6 is abolished, meaning upgrades could now be unlocked using main XP. However, entire tiers are unlocked per tower.
- Monkey Enhancement replaces Monkey Knowledge from BTD6, which uses Bloontonium to upgrade. Monkey Enhancement stacks infinitely and is similar to the Token system of BTD5.
- Impoppable Mode is made seperate from Hard Mode and has its own game difficulties.
- Insta-Monkeys are renamed to Insta-Towers and such they are no longer prohibited in CHEEPS mode. However, they are still prohibited in EPICSHIP mode.
- In addition, they are now awarded every 50 rounds instead of 100.
- Upgrade descriptions alluding to how powerful the upgrade is are removed and replaced by how the tower has been improved. For example, the upgrade description for the Super Monkey's The Anti-Bloon is changed from "<Program Directive> <Eradicate Bloons> <INITIATE>" to "Anhillation Ability instantly deals 5000 damage to up to 10,000 bloons within the blast range. Main attack becomes much stronger, gaining +4 damage, +5 pierce, pops any bloon type, and the Super Monkey gains +10 range. Does Crits every 13-17th shot that deals 50 damage."
Towers[]
Bloons Tower Defense 7 features a roster of 41 Towers and 23 Heroes to help pop Bloons. Towers are split into five classes: Primary, Secondary, Military, Magic, and Support. Each tower one with its own unique attacks, abilities, and strengths. Each tower offers 24 total upgrades which are split into 4 paths of 6 upgrades where a player can get three paths: 1 path to Tier 6, a path to Tier 4, and another path to Tier 2. If someone upgrades one path then another, the path that wasn't chosen will be closed. Also, there can only be one Tier 6 upgrade for each path on screen at all times.
Bloon Types[]
Bloons TD 7 introduces various new Bloons and their properties alongside many of the previous Bloons from its prequel.
Red Bloon Hotkey: 1 | |
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1 | |
General Information | |
Poppable projectile | All |
Child of | Blue Bloon |
Parent of | N/A |
Speed | 1 |
[[Red Bloon Hotkey: 1|Read more...]] |
Blue Bloon Hotkey: 2 | |
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2 | |
General Information | |
Poppable projectile | All |
Child of | Green Bloon |
Parent of | 1x Red Bloon |
Speed | 1.4 |
[[Blue Bloon Hotkey: 2|Read more...]] |
Green Bloon Hotkey: 3 | |
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3 | |
General Information | |
Poppable projectile | All |
Child of | Yellow Bloon |
Parent of | 1x Blue Bloon |
Speed | 1.8 |
[[Green Bloon Hotkey: 3|Read more...]] |
Yellow Bloon Hotkey: 4 | |
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4 | |
General Information | |
Poppable projectile | All |
Child of | Pink Bloon |
Parent of | 1x Green Bloon |
Speed | 3.2 |
[[Yellow Bloon Hotkey: 4|Read more...]] |
Pink Bloon Hotkey: 5 | |
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5 | |
General Information | |
Poppable projectile | All |
Child of | Pink Bloon |
Parent of | 1x Yellow Bloon |
Speed | 3.5 |
[[Pink Bloon Hotkey: 5|Read more...]] |
Black Bloon Hotkey: 6 | |
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11 | |
General Information | |
Poppable projectile | All except of explosions |
Child of | Zebra Bloon |
Parent of | 2x Pink Bloon |
Speed | 1.8 |
[[Black Bloon Hotkey: 6|Read more...]] |
White Bloon Hotkey: 7 | |
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11 | |
General Information | |
Poppable projectile | All except of freezing |
Child of | Zebra Bloon |
Parent of | 2x Pink Bloon |
Speed | 2.0 |
[[White Bloon Hotkey: 7|Read more...]] |
Orange Bloon Hotkey: 8 | |
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11 | |
General Information | |
Poppable projectile | All except fire |
Child of | Purple Bloon |
Parent of | 2x Pink Bloon |
Speed | 3.0 |
[[Orange Bloon Hotkey: 8|Read more...]] |
Glass Bloon Hotkey: 9 | |
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11 | |
General Information | |
Poppable projectile | All except energy and plasma |
Child of | Purple Bloon |
Parent of | 2x Pink Bloon |
Speed | 3.0 |
[[Glass Bloon Hotkey: 9|Read more...]] |
Lead Bloon Hotkey: 0 | |
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23 | |
General Information | |
Poppable projectile | All except of sharp |
Child of | N/A |
Parent of | 2x Black Bloon |
Speed | 1.0 |
[[Lead Bloon Hotkey: 0|Read more...]] |
Zebra Bloon Hotkey: - | |
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23 | |
General Information | |
Poppable projectile | All except of explosions and freezing |
Child of | Rainbow Bloon |
Parent of | 1x Black Bloon 1x White Bloon |
Speed | 1.8 |
[[Zebra Bloon Hotkey: -|Read more...]] |
Purple Bloon Hotkey: = | |
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23 | |
General Information | |
Poppable projectile | All except of energy, fire and plasma |
Child of | N/A |
Parent of | 2x Pink Bloon |
Speed | 6.0 |
[[Purple Bloon Hotkey: =|Read more...]] |
Rainbow Bloon Hotkey: Shift+1 | |
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47 | |
General Information | |
Poppable projectile | All |
Child of | Rainbow Bloon |
Parent of | 2x Zebra Bloon |
Speed | 1.75 |
[[Rainbow Bloon Hotkey: Shift+1|Read more...]] |
Ceramic Bloon Hotkey: Shift+2 | |
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104 10 | |
General Information | |
Poppable projectile | All |
Child of | Copper Bloon |
Parent of | 2x Rainbow Bloon |
Speed | 2.5 |
[[Ceramic Bloon Hotkey: Shift+2|Read more...]] |
Copper Bloon Hotkey: Shift+3 | |
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228 20 | |
General Information | |
Poppable projectile | All except of sharp |
Child of | M.O.A.B. D.D.T. |
Parent of | 2x Ceramic Bloon |
Speed | 3.25 |
[[Copper Bloon Hotkey: Shift+3|Read more...]] |
M.O.A.B.Hotkey: Shift+4 Massive Ornary Air Blimp | |
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656 200 | |
General Information | |
Debut | Round 40 |
Poppable projectile | All |
Child of | B.F.B., Super-Jumbo-M.B.O. |
Parent of | 4x Copper Bloon |
Speed | 1.0 |
[[M.O.A.B.Hotkey: Shift+4|Read more...]] |
B.F.B.Hotkey: Shift+5 Brutal Flying Behemoth | |
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3324 700 | |
General Information | |
Debut | Round 60 |
Poppable projectile | All |
Child of | Z.O.M.G, Super-Jumbo-M.B.O. |
Parent of | 4x M.O.A.B. |
Speed | 0.25 |
[[B.F.B.Hotkey: Shift+5|Read more...]] |
Z.O.M.G.Hotkey: Shift+6 Zeppelin Of Mighty Gargantuaness | |
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17296 4000 | |
General Information | |
Debut | Round 80 |
Poppable projectile | All |
Child of | B.A.D., Super-Jumbo-M.B.O. |
Parent of | 4x B.F.B. |
Speed | 0.18 |
[[Z.O.M.G.Hotkey: Shift+6|Read more...]] |
D.D.T.Hotkey: Shift+7 Dark Dirigible Titan | |
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1312 400 | |
General Information | |
Debut | Round 90 |
Poppable projectile | All except explosions and sharp |
Child of | B.A.D., Super-Jumbo-M.B.O. |
Parent of | 4x Camo Regrowth Copper Bloon |
Speed | 2.75 |
[[D.D.T.Hotkey: Shift+7|Read more...]] |
B.A.D.Hotkey: Shift+8 Big Airship of Doom | |
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73628 10000 | |
General Information | |
Debut | Round 100 |
Poppable projectile | All |
Child of | T.E.W.T.I.Y., Super-Jumbo-M.B.O. |
Parent of | 2x Z.O.M.G. 3x D.D.T. |
Speed | 0.18 |
[[B.A.D.Hotkey: Shift+8|Read more...]] |
T.E.W.T.I.Y.Hotkey: Shift+9 Tyrannical Eternal Wing of the ISAB's Wielding | |
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314512 20000 | |
General Information | |
Debut | Round 125 |
Poppable projectile | All |
Child of | I.S.A.B. |
Parent of | 4x B.A.D. |
Speed | 0.18 |
[[T.E.W.T.I.Y.Hotkey: Shift+9|Read more...]] |
I.S.A.B.Hotkey: Shift+0 Impoppable Supernatural Air Brawler | |
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629024 50000 | |
General Information | |
Debut | Round 150 |
Poppable projectile | All |
Child of | Super-Jumbo-M.B.O. |
Parent of | 2x T.E.W.T.I.Y. |
Speed | 0.18 |
[[I.S.A.B.Hotkey: Shift+0|Read more...]] |
Super-Jumbo-M.B.O.Hotkey: Shift+- Super Jumbo Mega Bloon Order | |
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1139752 100000 | |
General Information | |
Debut | Round 175 |
Poppable projectile | All |
Child of | N/A |
Parent of | 1x I.S.A.B, T.E.W.T.I.Y., B.A.D., D.D.T., Z.O.M.G., B.F.B., M.O.A.B. |
Speed | 0.18 |
[[Super-Jumbo-M.B.O.Hotkey: Shift+-|Read more...]] |
Game Modes[]
Difficulty | Health | Starting Eco | Eco Speed | Tower Cost | Bloon Speed | MOAB Layer HP | Game Modes |
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Trivial | 250 | 1200 | every 0.80s | 0.8x | 0.8x | 0.5x |
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Easy | 200 | 1100 | every 0.90s | 0.9x | 0.9x | 0.75x |
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Medium | 150 | 1000 | every 1.00s | 1x | 1x | 1x |
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Hard | 100 | 900 | every 1.25s | 1.1x | 1.1x | 1.25x |
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Impoppable | 1 | 500 | every 2s | 1.2x | 1.2x | 2x |
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